Apocalypse Inside is born from the back-story of the Deus Ex saga. It revives the content of Deus Ex that didn't make it into the game, including story elements, levels, textures and characters.
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Artem "Tantalus" D - Project director, Lead Writer, Lead Level Designer, Texture Designer, Programmer, Soundtrack
Dmitriy "CorpArmstrong" Fedykovych - Senior Programmer, Writer, Assistant Level Designer, Soundtrack
Evgeniy "JJoe" Bortnik - Programmer, 3D Modeller, Assistant Level Designer
Andrievskaya Veronika - Additional level design, consultant.
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The story is written, but about a half of the dialogues is left to do
Some single maps are mostly playable
We wrote most of the new functionality, the code can be reused throughout the game
New music mostly, original game tracks here and there
UI inspired by early Deus Ex Concepts
Used according to the license of DX: Nihilum mod
Resurrected Story elements
Using Ion Storm’s game design docs
Smaller, More Detailed Maps
A 2020-ies approach to game level design
A spy is not a spy without foreign language or piloting skills
Tomes of new code
Gameplay improvements, special effects, custom objects, realism improvements
New cyberpunk soundtrack
Mellow ambient tracks, heavy combat riffs
Tantalus, unlike JC, has 5 unique identities that the player chooses at the start menu.
Inspired by all Deus Ex games
Apocalypse Inside features areas with golden light, Prague references and reveals what Ophelia from Invisible ware really is.
A native of Brazil, Henrique Valiante is a powerful man, though he never leaves his vessel. If Ophelia was a religion, Captain Valiante would be her high priest.